A high-performance voxel terrain engine built with Three.js. Features procedural generation, InstancedMesh optimization, and FPS controls.
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Updated
Nov 21, 2025 - JavaScript
A high-performance voxel terrain engine built with Three.js. Features procedural generation, InstancedMesh optimization, and FPS controls.
Portfolio of a Vulkan Renderer I have been working on in 2023-24. NOTE: No source code is provided in this repo. Solely used to house previews of my work.
Multiplayer UE5 systems project utilizing GAS best practices + network-optimized hex grid via replicated HISM delta updates + clean session/user plugin architecture.
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