Zig linear mathemathics library.
Current provides the following types:
- Vec2
- Vec3
- Vec4
- Mat2
- Mat3
- Mat4
The library is currently built around the OpenGL coordinate system and is fully generic on the basic data type.
// using `as(f32)` to specify precision of fields
const math = @import("zlm").as(f32);
/// Accelerate the given velocity `v` by `a` over `t`.
fn accelerate(v: math.Vec3, a: math.Vec3, t: f32) math.Vec3 {
  return v.add(a.scale(t));
}