Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
          cplusplus          glsl          reimplementation          skeletal-animation          glsl-shaders          skinning          linear-blend-skinning          dual-quaternion-skinning          disney-research          optimised-centres-of-rotation          le-and-hodgins      
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Apr 25, 2025  - C++