A static library that helps resolving memory from binary file and map to absolute memory address, targeting source 2 game engine.
This library mainly read data from original binary file instead of from memory, which solves the issue that utilities like patter scan may fail if the memory is modified or hooked.
- SIMD Optimized pattern scan
- Find vtable by name
- Find vfunc by VA and memory address
- Get all xrefs to a specific VA
- Find string
- Find export
- Find symbol
- Get module base address
- Install trampoline to vtable with enough bytes padded with NOP (for safetyhook to hook empty virtual function)
- Find all CEmbeddedNetworkVar NetworkStateChanged function index
- Follow xref safely
- Dump vtables
- Get runtime object rtti info (name, base classes)
- Dump strings
- Dump entity classes (dumper)
- Dump vtable diffs (dumper)
- Dump game system overrides (dumper)
- Dump network var vtables (dumper)
s2binlib: core Rust library crate exposing safe APIs.s2binlib_binding: C ABI wrapper crate that links tos2binliband produces thes2binlibDLL/LIB artifacts.s2binlib_dumper: A dumper based on s2binlib for dumping and tracking game related data.
Prerequisites:
- Rust development environment
To build the C bindings (emitting s2binlib.dll, libs2binlib.a, etc.):
cargo build -p s2binlib_binding --release
To build only the Rust core crate:
cargo build -p s2binlib --release
To enable debug output for all C binding errors, compile the binding crate with the debug_c_bindings feature:
cargo build -p s2binlib_binding --release --features debug_c_bindings
When enabled, all error returns in C bindings will print detailed debug information to stdout, including:
- Error code
- Error message
- File name and line number where the error occurred
This is useful for debugging integration issues with the C API.
On windows, if you are seeing linking error like "__imp_NtReadFile", you also need to link kernel32.dll and ntdll.dll.
Example code:
#include <s2binlib.h>
int main() {
// Initialize the lib, the game type is csgo for cs2
s2binlib_initialize("/home/csgo/cs2server/game", "csgo");
// If you are using metamod, relocate these modules because its modified
GET_V_IFACE_ANY(GetServerFactory, g_pSource2Server, ISource2Server, SOURCE2SERVER_INTERFACE_VERSION);
GET_V_IFACE_CURRENT(GetEngineFactory, g_pEngineServer2, IVEngineServer2, SOURCE2ENGINETOSERVER_INTERFACE_VERSION);
s2binlib_set_module_base_from_pointer("server", g_pSource2Server);
s2binlib_set_module_base_from_pointer("engine2", g_pEngineServer2);
// pattern scan
void* result;
s2binlib_pattern_scan("server", "01 02 03 AA BB CC ? ? DD", &result);
// free after use, this will only release the file bytes in memory, dumped xref and other information will still be cached
s2binlib_unload_all_binaries();
}