This is a platformer game using the LÖVE framework and the Windfield physics library along side others listed in the "Requirements" section.
It demonstrates basic physics with gravity, a player collider, and a static platform.
- Gravity-based world
- A player represented as a rectangle collider
- A static platform to stand on
- Real-time physics simulation and debug drawing
- LÖVE
- Windfield physics library
- Anim8 animations
- HUMP tools for LÖVE game development
- Tiled Flexible level editor
- STI Tiled map loader and renderer for LÖVE
- Clone or download this repository.
- Install LÖVE (if you don’t have it).
- Place all additional libraries inside a
libraries/folder in your project directory (as shown in the code).
From the project root, run: love .