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@meisei4 meisei4 commented Nov 3, 2025

These are some fixes for OpenGL11 that add behavioral consistency to:
DrawMesh

These have been tested with ps2 backend behavior tests, and can be tested with opengl11 demo: #5320
NOTE: This demo^^ will be moved to raylib-extras due to over-complexity as an example).

…ed loadobj texcoord behavior for opengl11 context
@raysan5 raysan5 merged commit 48c1619 into raysan5:master Nov 4, 2025
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raysan5 commented Nov 4, 2025

@meisei4 Thanks for the review!

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