IMP ported to URP
Tested on Unity 2021.2.11f1
- Better and ported baker shaders (originals were on old Unity CG)
 - Better dilate (more precise but also WAY slower to compute - O(n^2) GPU exploding shader)
 - Better padding handling
 - Support for all custom shaders (in theory)
 - No use of camera component (now uses GL and Graphics calls)
 - No longer a window tool (it's a monobehaviour now)
 - No unity billboard (was kinda useless)
 - Currently bakes: Albedo + Normal + Depth
 
- Well I pretty much have rewritten almost all of the C# side of the tool
 - Currently the system uses Unity's GBuffer shader implementation to do all the baking
 - So in theory, it should support all custom shaders created with Shader Graph, as long as those properly compile to URP's 'Deferred path'
 - Since it relies on GBuffer pass, it could easily break with future versions of URP
 - Obviously there is no support for skinned meshes
 
CC0 *Pine004 example asset is from the free Unity Book of the Dead Environment project

