This project is a basic micro-gameengine to run lua in the Nintendo Game Boy Advanced, which can be expanded to a custom engine, such as Gly Engine or Love2d.
| there is no sanitization, error handling or observation of resource consumption, all of this takes up precious CPU time, bad code will make the game crash with a black screen. Developing a multiplatform game with desktop support is recommended, especially for testing Lua code! |
Building: Pong Example with Gly Engine
cmake -Bbuild -H. -DGAME=@pongmake -C buildBuilding: Pong Example with Love2D
cmake -Bbuild -H. -DGAME=@love:pong -DENGINE=@lovemake -C buildcmake -Bbuild -H. -DGAME=path/game.lua -DENGINE=path/engine.luamake -C build🐳 use devkitpro/devkitarm docker image if you do not have devkitpro installed.
