[TF2] Fix Loose Cannon MvM damage upgrade not scaling entirely #1618
+3
−0
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The Loose Cannon's overall damage is in 2 parts. Currently, only the second part (explosion) is being scaled by mult_dmg. This fix allows the first part (impact) to be scaled too-- inspired from the Ullapool Caber receiving a similar change with both damage instances (impact and explosion) now being scaled by mult_dmg.
Old base damage calculations (assuming close range):
No damage upgrades:
50 impact
60 explosion (81 double donk minicrit)
110 total, 131 if double donk
+100% damage bonus in MvM:
50 impact
120 explosion (162 double donk minicrit)
170 total, 212 if double donk (not truly a +100% damage bonus)
New base damage calculations:
No damage upgrades:
50 impact
60 explosion (81 double donk minicrit)
110 total, 131 if double donk
+100% damage bonus in MvM:
100 impact
120 explosion (162 double donk minicrit)
220 total, 262 if double donk (double the amount of 131, now the damage upgrade print label is accurate)