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// Get the ball prediction data.BallPredictionprediction=GetBallPrediction();// Loop through every 10th point so we don't render too many lines.for(inti=10;i<prediction.SlicesLength;i+=10){Vector3pointA=prediction.Slices(i-10).Value.Physics.Value.Location.Value;Vector3pointB=prediction.Slices(i).Value.Physics.Value.Location.Value;Renderer.DrawLine3D(Color.FromRgb(255,0,255),pointA,pointB);}