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Quilly's GDX Utilities

Angular

This repository contains a set of utilities that are typically needed for a 2D game using LibGDX. It is hosted as a GitHub page under following link.

Tile Extruder

A utility to prevent texture bleeding in tiled games by adding padding around each tile in your tileset. This ensures clean rendering when tiles are placed next to each other in a game world.

Features:

  • Upload your tileset image
  • Configure tile width, height, margin, spacing, and extrusion amount
  • Preview the extruded tileset
  • Download the processed image for use in your game

Spritesheet Splitter

A tool to split a spritesheet into individual image tiles. This utility divides your spritesheet into a grid of tiles based on the number of rows and columns you specify.

Features:

  • Upload your spritesheet image
  • Configure the number of tiles on x-axis and y-axis
  • Options to ignore first n and last n tiles
  • Set a base filename for the output tiles
  • Preview all extracted tiles
  • Download all tiles as a ZIP file

Image Combiner

A tool to combine multiple images into a single grid layout. This utility arranges your uploaded images in a grid based on the dimensions you specify.

Features:

  • Upload multiple images
  • Configure grid width and height for arrangement
  • Drag and drop to reorder images
  • Preview the combined image
  • Set a custom filename for the output
  • Download the combined image

Gradle Kotlin Template

A modern Gradle Kotlin DSL based template for creating LibGDX projects using Kotlin. It uses a version catalog and buildSrc directory for convention plugins.

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A set of utilities useful for 2D game development.

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