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TONEMAP IS EXTREMLY RECOMMENDED TO USE! ο»Ώ
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HG SHADOW IS EXTREMELY RECOMMEND TO USE!
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THIS SHADER IS NOT MADE BY A PROFESSIONAL BUT A SELF TAUGHT PERSON ο»Ώ
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ERRORS MAY OCCUR, IF YOU FIND ANY PLEASE LET ME KNOW
 
- MikuMikuDance - 926ver (x64)
 - MikuMikuEffect - 037ver (x64)
 - Direct3D 9 With Shader Model 3.0 (ps_3_0)
 
- Vanilla MMD Features.
 - ToneMap & Controller.
 - Toon Shader Mask.
 - Alpha Mask.
 - Alpha Color Channel.
 - Transparency Mask.
 - Normal Map.
 - Specular Map.
 - Anisotropic / Specular Lighting.
 - Environment Maps.
 - Refraction.
 - Different Type of RimLights.
 - HeightMap / Parallax.
 - Subsurfacetoon.
 - Image Based Lighting / IBL.
 - Vertex Color.
 - Ambient Occlussion.
 - Blending Modes.
 
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You are free to use it in any kind or type of models.
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You can Modify the Shader.
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You can Distribute the shader with your models.
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You can Distribute modified version of the shader.
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You cannot use it for commercial use.
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You cannot Redistribute the original shader. (Intact shader)
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You cannot claim it as yours.
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And lastly Please give proper credit or at least type name the shader in the credits.
 
- Mixing of shaders by Joshua
 - General Guide / Help: Ben Cloward
 - Base shader by BeanManP
 - ToneMap by Skyth / Joshua
 - Normal Map by LessThanEqual
 - SpecularMap by Joshua
 - RimLight by Joshua
 - Fresnel by Joshua
 - Alpha Channel Options by KH40 / Joshua
 - HgShadow by ιιP
 - Blend Options Support by Joshua
 - Anisotropic by Farfarer / Infu_D / Joshua
 - HeightMap by FlyingSpirits / Rui
 - IBL by Infu_D / Joshua
 - SubSurfaceToon by Infu_D / Joshua
 - Transparency Mask by Joshua
 - Alpha Mask by Joshua
 - Eye Mask by Joshua
 
- Infu_D: For features supports, guides, advice and general assistance.
 - Tuni-Kun, KH40 & FlyingSpirits: as i've learned through their shaders, work and advice.
 
