Save System is a simple save system for Unity. It allows you to save and load scene objects and their components.
- Saving and Loading
- Using the Savable Component
- Prefab Registry
- Create your own Savable Component
- Data Types
- Supported Types
- Install via git URL
- License
You can save and load the current scene by using the SaveLoadManager class.
using Kekser.SaveSystem;
// ...
SaveLoadManager.Save(path);
SaveLoadManager.Load(path);You can save and load a scene object by adding the Savable component to it.
You can use it on any scene object, but it is recommended to use it on Prefabs.
This package contains a SavableTransform and a SavableRigidbody component.
You can use them to save and load the transform and the rigidbody of a scene object.
To be able to save and load prefabs, you have to register them in the PrefabRegistry.
You can create and update the prefab registry by clicking on Tools/Save System/Update Prefabs.
This is a manual process, and needs to be done every time you add a new prefab to your project.
You can create your own savable component by using the Savable, Save or Load attribute.\
using Kekser.SaveSystem;
[Savable]
private int _score = 100;using Kekser.SaveSystem;
private int _score = 100;
[Save]
private void Save(DataObject data)
{
data.Add("Score", new DataElement(_score));
}
[Load]
private void Load(DataObject data)
{
_score = data.Get<DataElement>("Score").ToObject<int>();
}These attributes are also usable on static fields and methods.
The DataObject class is a dictionary that contains other DataObject, DataArray and DataElement objects.
The DataArray class is a list that contains other DataObject, DataArray and DataElement objects.
The DataElement class is a wrapper for any supported types.
byte[]intfloatboolstringVector2Vector3Vector4QuaternionColorTypeGuidIListIDictionaryArrayEnumClassStructGameObject
You can add this package to your project by adding this git URL to the package manager:
https://github.com/DerKekser/unity-save-system.git?path=Assets/Kekser/SaveSystem
This library is under the MIT License.


