A collection of algorithms for generating mazes, while visualizing them.
Here is a demonstration of mazes being generated with the various algorithms.
USAGE:
    maze_generator [FLAGS] [OPTIONS]
FLAGS:
        --dfs      Use the depth first search algorithm for maze generation [default]
        --tree     Use the binary tree maze algorithm for maze generation
        --prim     Use Prim's algorithm for maze generation
        --ab       Use the Aldous-Broder algorithm for maze generation
        --div      Use the recursive division method for maze generation
        --wilson   Use Wilson's algorithm (loop-erased random walk) for maze generation
    -h, --help     Prints help information
OPTIONS:
        --rows <ROWS>                  Number of rows of the generated map [default: 5]
        --columns <COLUMNS>            Number of columns of the generated map [default: 5]
        --start_row <START_ROW>        The row to start generating from [default: 0]
        --start_column <START_COLUMN>  The column to start generating from [default: 0]
        --delay <DELAY>                The ms delay between steps [default: 50]
This project is developed in Rust and uses Cargo.
During development you will most likely want to use
> cargo run
if you want to send arguments to the program, preface them with an "empty" double dash
> cargo run -- <arguments here>
For publication use
> cargo build --release
the resulting binary will be placed in ./target/release.





