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Description
The painting method is currently very rough and could see a number of optimizations to speed it up by a good factor. Here is a rough plan:
- Add support for GPU time queries
- Set up a benchmarking scene. We want to know, roughly, given a fixed camera and the bar count, how much GPU time is spent per 1M of the bars (on average).
- Process bars in the pairs of 2, so that each pair of pixels produces exactly 2 bars unconditionally.
- Rotate the map so that the metadata for 2 points can be read using a single texture fetch.
- Merge height and metadata into one RGBA8Uint texture - Merge height and meta data into a single texture #5.