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WebGL: terrain not rendered with WebGL on macOS #170

@kvark

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@kvark

Somewhat related to #168, but turned out to be a different issue.
Screen Shot 2021-12-10 at 09 30 06

Interestingly, I can see that depth testing on vehicles works correctly. So the terrain is drawn correctly into the shadow map.
However, it appears completely absent from the main color rendering. Playing with the shader gives me nothing, it appears that the draw call is totally ignored.

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