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chore: fix missing shaders
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sample-unity6/ProjectSettings/GraphicsSettings.asset

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@@ -34,6 +34,14 @@ GraphicsSettings:
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
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- {fileID: 4800000, guid: 0e9d5a909a1f7e84882a534d0d11e49f, type: 3}
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- {fileID: 4800000, guid: 5c81372d981403744adbdda4433c9c11, type: 3}
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- {fileID: 4800000, guid: 80aa867ac363ac043847b06ad71604cd, type: 3}
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- {fileID: 4800000, guid: 0f4122b9a743b744abe2fb6a0a88868b, type: 3}
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- {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec, type: 3}
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- {fileID: -6465566751694194690, guid: cbd3e1cc4ae141c42a30e33b4d666a61, type: 3}
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- {fileID: 4800000, guid: f6783ab646d374f94b199774402a5144, type: 3}
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m_PreloadedShaders: []
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m_PreloadShadersBatchTimeLimit: -1
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}

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