[TF2] Fix for Mismatched cl_flipviewmodels Values Between Client and Server #1640
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Description
This PR resolves an issue where clients and the server would reach different values for a player's
cl_flipviewmodels, resulting in situations where a player's viewmodels are flipped, but projectiles spawn from the right side. The server only accepts the exact value of1as true, while the client accepts a value more than0. This results in the client accepting1.0while the server does not.Before
before_fix.mp4
After
after_fix.mp4