Skip to content

Conversation

@birchish
Copy link
Contributor

@birchish birchish commented Nov 9, 2025

Description

This PR resolves an issue where clients and the server would reach different values for a player's cl_flipviewmodels, resulting in situations where a player's viewmodels are flipped, but projectiles spawn from the right side. The server only accepts the exact value of 1 as true, while the client accepts a value more than 0. This results in the client accepting 1.0 while the server does not.

Before

before_fix.mp4

After

after_fix.mp4

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant