This is an SDL2 port of System3 for Win32 by Takeda Toshiya. It supports multiple platforms, including Android and Emscripten.
For Windows and Android, you can download pre-built binaries from the Releases page.
For other platforms, you need to build the program from source. See the Building section for instructions.
Usage:
system3 [options]Disables text anti-aliasing.
Specifies the font file used for rendering text. Both .ttf and .otf files
are supported.
filename is a text file that lists the audio files to play in lieu of CD audio tracks, one per line. For example:
# This line is ignored
BGM/track02.mp3
BGM/track03.mp3
...
The first line is not used because track 1 on a game CD is usually a data track.
By default, system3-sdl2 uses MIDI sound if available. This option forces FM tone generator emulation.
Specifies the MIDI device number to use. If not specified, the first available device is used.
Specifies the text hook mode. This option is used for capturing in-game text for translation or other purposes. The available modes are:
none: Disable text hooking.print: Print the captured text to the console.copy: Copy the captured text to the clipboard.
Suppress text hook on specified scenario pages. list is a comma-separated list of page numbers.
Enables trace mode, which prints debug information to the console.
As System1-3 have slight variations depending on the game, system3 uses the
fingerprint of the scenario file (ADISK.DAT) to identify the game being played.
This option allows you to override this detection, which is useful when running
patched games.
Here is a list of available game IDs and their corresponding titles:
| game_id | Title | Notes |
|---|---|---|
bunkasai |
あぶない文化祭前夜 | |
crescent |
クレセントムーンがぁる | |
dps |
D.P.S - Dream Program System | |
dps_sg_fahren |
D.P.S SG - Fahren Fliegen | |
dps_sg_katei |
D.P.S SG - 家庭教師はステキなお仕事 | |
dps_sg_nobunaga |
D.P.S SG - 信長の淫謀 | |
dps_sg2_antique |
D.P.S SG set2 - ANTIQUE HOUSE | |
dps_sg2_ikenai |
D.P.S SG set2 - いけない内科検診再び | |
dps_sg2_akai |
D.P.S SG set2 - 朱い夜 | |
dps_sg3_rabbit |
D.P.S SG set3 - Rabbit P4P | |
dps_sg3_shinkon |
D.P.S SG set3 - しんこんさんものがたり | |
dps_sg3_sotsugyou |
D.P.S SG set3 - 卒業 | |
fukei |
婦警さんVX | |
intruder |
Intruder -桜屋敷の探索- | |
tengu |
あぶないてんぐ伝説 | |
toushin_hint |
闘神都市 ヒントディスク | "ランス外伝 -闘神都市-" does not work |
little_vampire |
Little Vampire | |
yakata |
ALICEの館 | |
ayumi_fd |
あゆみちゃん物語 | |
ayumi_hint |
あゆみちゃん物語 ヒントディスク | |
ayumi_proto |
あゆみちゃん物語 PROTO | |
dalk_hint |
DALK ヒントディスク | 零式 does not work |
drstop |
Dr. STOP! | |
prog_fd |
Prostudent G (FD) | |
rance3_hint |
Rance3 ヒントディスク | 走り女 does not work |
sdps_maria |
Super D.P.S - マリアとカンパン | |
sdps_tono |
Super D.P.S - 遠野の森 | |
sdps_kaizoku |
Super D.P.S - うれしたのし海賊稼業 | |
yakata2 |
ALICEの館II | 殴りまくりたわぁ and おかゆの逆襲 do not work |
ambivalenz_fd |
AmbivalenZ −二律背反− (FD) | |
ambivalenz_cd |
AmbivalenZ −二律背反− (CD) | |
dps_all |
D.P.S. 全部 | |
funnybee_cd |
宇宙快盗ファニーBee (CD) | |
funnybee_fd |
宇宙快盗ファニーBee (FD) | |
onlyyou |
Only You −世紀末のジュリエット達− | |
onlyyou_demo |
Only You −世紀末のジュリエット達− デモ版 | |
prog_cd |
Prostudent G (CD) | |
prog_omake |
Prostudent G おまけ | |
rance41 |
ランス 4.1 〜お薬工場を救え!〜 | |
rance42 |
ランス 4.2 〜エンジェル組〜 | |
ayumi_cd |
あゆみちゃん物語 (CD) | |
ayumi_live_256 |
あゆみちゃん物語 実写版 | |
ayumi_live_full |
あゆみちゃん物語 フルカラー実写版 | |
yakata3_cd |
アリスの館3 (CD) | |
yakata3_fd |
アリスの館3 (FD) | |
hashirionna2 |
走り女2 | |
toushin2_gd |
闘神都市2 グラフィックディスク | |
toushin2_sp |
闘神都市2 そして、それから… | |
otome |
乙女戦記 | |
ningyo |
人魚 -蘿子- | |
mugen |
夢幻泡影 |
Every option that can be set via command line flags can also be configured
through the system3.ini file located in the game folder. Refer to
system3.ini.example for the file format and available
options. Options specified on the command line will override those in
system3.ini.
system3-sdl2 has a built-in debugger that allows you to step through the game and examine or modify game variables. There are two ways to use the debugger:
- Through Visual Studio Code (recommended): The vscode-system3x extension provides a graphical debugging interface for System 1-3.
- Using the CLI Debugger: Running system3 with the
-debugger clioption will launch the debugger with a console interface. Typehelpto see a list of available commands.
While the original System 1-3 only supported Shift_JIS (a Japanese character encoding), system3-sdl2 supports Unicode and can run games translated into languages other than Japanese and English.
For instructions on how to build a game with Unicode support, see the sys3c documentation.
When running a modified (translated) game, system3 cannot automatically detect
the game ID. You need to specify the game option in system3.ini.
$ git submodule update --init
$ sudo apt install g++ cmake libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev librtmidi-dev nlohmann-json3-dev
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
$ make
$ sudo make install$ git submodule update --init
$ brew install cmake pkg-config sdl2 sdl2_ttf sdl2_mixer rtmidi nlohmann-json
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
$ make
$ sudo make install$ git submodule update --init
$ pacman -S make mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-SDL2 mingw-w64-ucrt-x86_64-SDL2_ttf mingw-w64-ucrt-x86_64-rtmidi mingw-w64-x86_64-nlohmann-json
$ mkdir -p out/debug
$ cd out/debug
$ cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../../
$ make- Visual Studio 2022 can be used to clone this repository and will automatically clone submodules as well.
- Install CMake. (The CMake integration in Visual Studio does not work.)
- In the CMake GUI, press the "Browse Source..." button and select the root folder of this repository.
- Press the "Browse Build..." button. Create a new folder (e.g.,
out) under the top-level directory of the repository and select it. - Press the "Configure" button. Specify the generator for your version of Visual Studio and click "Finish."
- Press the "Generate" button.
- A
System3.slnfile should be generated in the build folder. Open it with Visual Studio.
$ git submodule update --init
$ mkdir -p out/wasm
$ cd out/wasm
$ emcmake cmake -DCMAKE_BUILD_TYPE=Release ../../
$ makeSee android/README.md.
See switch/README.md.