@@ -59,49 +59,51 @@ load_effect(char *path)
5959static  void 
6060load_effects (void )
6161{
62- 	effects [CLICK ] =  load_effect ("Sounds/FX/click.wav" );
63- 	effects [SWING0 ] =  load_effect ("Sounds/FX/swing.wav" );
64- 	effects [SWING1 ] =  load_effect ("Sounds/FX/swing2.wav" );
65- 	effects [SWING2 ] =  load_effect ("Sounds/FX/swing3.wav" );
66- 	effects [SWOOSH ] =  load_effect ("Sounds/FX/swoosh.wav" );
67- 	effects [TRIPPLE_SWING ] =  load_effect ("Sounds/FX/tripple_swing.wav" );
68- 	effects [SWORD_HIT ] =  load_effect ("Sounds/FX/sword_hit.wav" );
69- 	effects [DOUBLE_SWORD_HIT ] =  load_effect ("Sounds/FX/double_sword_hit.wav" );
70- 	effects [TRIPPLE_SWORD_HIT ] =  load_effect ("Sounds/FX/tripple_sword_hit.wav" );
62+ 	effects [BLAST_EFFECT ] =  load_effect ("Sounds/FX/blast.wav" );
63+ 	effects [BLINK_EFFECT ] =  load_effect ("Sounds/FX/blink.wav" );
7164	effects [BONK ] =  load_effect ("Sounds/FX/bonk.wav" );
72- 	effects [DEATH ] =  load_effect ("Sounds/FX/death.wav" );
73- 	effects [COIN ] =  load_effect ("Sounds/FX/coin.wav" );
7465	effects [BOTTLE ] =  load_effect ("Sounds/FX/bottle.wav" );
7566	effects [BUBBLE0 ] =  load_effect ("Sounds/FX/bubble.wav" );
7667	effects [BUBBLE1 ] =  load_effect ("Sounds/FX/bubble2.wav" );
7768	effects [BUBBLE2 ] =  load_effect ("Sounds/FX/bubble3.wav" );
69+ 	effects [BURST ] =  load_effect ("Sounds/FX/burst.wav" );
70+ 	effects [CHEST_OPEN ] =  load_effect ("Sounds/FX/chest_open.wav" );
71+ 	effects [CLICK ] =  load_effect ("Sounds/FX/click.wav" );
72+ 	effects [COIN ] =  load_effect ("Sounds/FX/coin.wav" );
73+ 	effects [COIN_DROP1 ] =  load_effect ("Sounds/FX/coin2.wav" );
74+ 	effects [COIN_DROP2 ] =  load_effect ("Sounds/FX/coin3.wav" );
75+ 	effects [DAGGER_PICKUP ] =  load_effect ("Sounds/FX/dagger_pickup.wav" );
76+ 	effects [DEATH ] =  load_effect ("Sounds/FX/death.wav" );
77+ 	effects [DOOR_OPEN ] =  load_effect ("Sounds/FX/door_open.wav" );
78+ 	effects [DOUBLE_SWORD_HIT ] =  load_effect ("Sounds/FX/double_sword_hit.wav" );
7879	effects [EAT ] =  load_effect ("Sounds/FX/eat.wav" );
80+ 	effects [EXPLOSION_EFFECT ] =  load_effect ("Sounds/FX/explosion.wav" );
81+ 	effects [FADE_IN ] =  load_effect ("Sounds/FX/fade_in.wav" );
82+ 	effects [FADE_OUT ] =  load_effect ("Sounds/FX/fade_out.wav" );
83+ 	effects [FALL0 ] =  load_effect ("Sounds/FX/fall0.wav" );
84+ 	effects [FALL1 ] =  load_effect ("Sounds/FX/fall1.wav" );
85+ 	effects [FLESH_DROP1 ] =  load_effect ("Sounds/FX/flesh_drop1.wav" );
86+ 	effects [FLESH_DROP2 ] =  load_effect ("Sounds/FX/flesh_drop2.wav" );
87+ 	effects [FREEZE ] =  load_effect ("Sounds/FX/freeze.wav" );
88+ 	effects [GROWL ] =  load_effect ("Sounds/FX/growl.wav" );
89+ 	effects [KEY_PICKUP ] =  load_effect ("Sounds/FX/key_pickup.wav" );
7990	effects [LEVEL_UP ] =  load_effect ("Sounds/FX/level_up.wav" );
91+ 	effects [MAGIC_PICKUP ] =  load_effect ("Sounds/FX/magic_pickup.wav" );
92+ 	effects [METAL_DROP ] =  load_effect ("Sounds/FX/metal-small3.wav" );
8093	effects [NEXT_LEVEL ] =  load_effect ("Sounds/FX/next_level.wav" );
81- 	effects [SPLAT ] =  load_effect ("Sounds/FX/splat.wav" );
8294	effects [PLAYER_HIT0 ] =  load_effect ("Sounds/FX/fistpunch_vocal_01.wav" );
8395	effects [PLAYER_HIT1 ] =  load_effect ("Sounds/FX/fistpunch_vocal_02.wav" );
8496	effects [PLAYER_HIT2 ] =  load_effect ("Sounds/FX/fistpunch_vocal_03.wav" );
85- 	effects [DAGGER_PICKUP ] =  load_effect ("Sounds/FX/dagger_pickup.wav" );
86- 	effects [FALL0 ] =  load_effect ("Sounds/FX/fall0.wav" );
87- 	effects [FALL1 ] =  load_effect ("Sounds/FX/fall1.wav" );
88- 	effects [SLAM ] =  load_effect ("Sounds/FX/slam.wav" );
89- 	effects [MAGIC_PICKUP ] =  load_effect ("Sounds/FX/magic_pickup.wav" );
90- 	effects [CHEST_OPEN ] =  load_effect ("Sounds/FX/chest_open.wav" );
91- 	effects [FADE_IN ] =  load_effect ("Sounds/FX/fade_in.wav" );
92- 	effects [FADE_OUT ] =  load_effect ("Sounds/FX/fade_out.wav" );
93- 	effects [BURST ] =  load_effect ("Sounds/FX/burst.wav" );
94- 	effects [DOOR_OPEN ] =  load_effect ("Sounds/FX/door_open.wav" );
95- 	effects [KEY_PICKUP ] =  load_effect ("Sounds/FX/key_pickup.wav" );
96- 	effects [BLINK_EFFECT ] =  load_effect ("Sounds/FX/blink.wav" );
97- 	effects [BLAST_EFFECT ] =  load_effect ("Sounds/FX/blast.wav" );
98- 	effects [EXPLOSION_EFFECT ] =  load_effect ("Sounds/FX/explosion.wav" );
99- 	effects [COIN_DROP1 ] =  load_effect ("Sounds/FX/coin2.wav" );
100- 	effects [COIN_DROP2 ] =  load_effect ("Sounds/FX/coin3.wav" );
101- 	effects [METAL_DROP ] =  load_effect ("Sounds/FX/metal-small3.wav" );
10297	effects [POTION_DROP ] =  load_effect ("Sounds/FX/potion_drop.wav" );
103- 	effects [FLESH_DROP1 ] =  load_effect ("Sounds/FX/flesh_drop1.wav" );
104- 	effects [FLESH_DROP2 ] =  load_effect ("Sounds/FX/flesh_drop2.wav" );
98+ 	effects [SLAM ] =  load_effect ("Sounds/FX/slam.wav" );
99+ 	effects [SPLAT ] =  load_effect ("Sounds/FX/splat.wav" );
100+ 	effects [SWING0 ] =  load_effect ("Sounds/FX/swing.wav" );
101+ 	effects [SWING1 ] =  load_effect ("Sounds/FX/swing2.wav" );
102+ 	effects [SWING2 ] =  load_effect ("Sounds/FX/swing3.wav" );
103+ 	effects [SWOOSH ] =  load_effect ("Sounds/FX/swoosh.wav" );
104+ 	effects [SWORD_HIT ] =  load_effect ("Sounds/FX/sword_hit.wav" );
105+ 	effects [TRIPPLE_SWING ] =  load_effect ("Sounds/FX/tripple_swing.wav" );
106+ 	effects [TRIPPLE_SWORD_HIT ] =  load_effect ("Sounds/FX/tripple_sword_hit.wav" );
105107}
106108
107109void 
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